Z-Depth Compositing

Integrating stock footage with 3D renders can help sell the realism of otherwise plain 3D rendering but compositing 2D stock footage with 3D renders can be challenging. Especially when you want 2D Elements like fire or smoke to exist in the same space as the 3D renders instead of simply comping them on top or behind.

Depth Compositing is one answer that allows you to control where 2D objects appear in the depth of your 3D rendering. Basically this method allows parts of your 3D render to be in front and behind your 2D Footage.

Does this even make sense? Just watch the video, it’s got Sam in it and a parking garage! One of them charges quarters for every 15 minutes and the was free!

The 3D was created in 3D Max using Rayfire. I’ll be making a more detailed tutorial as well! I’m really trying to make more short tutorials like this so people can get to helpful tips fast!

NOTE: Z-Passes can be generated automatically in a 3D Program when rendering.

POSTED:
6 years ago
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Now, if I had a little bit of help doing the background I could start working on the other stuff and we’ll just make it a lot better! Plus it would be fun to bring the community together participate in the tutorials, right? Of course your name in the credit and we will even feature some of the best ones on the site for all to see. Plus if you help, I might be able to get this thing done sometime this year!

Directions/Suggestions:

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POSTED:
6 years ago
PLUG-INS
Upcoming Training

Here is a glimpse at some of our upcoming tutorials. First creating a nature scene using a few plant images surrounding a procedural rocky title. Watch Sample Video.

Then Sam Loya is running from a train that is repeated into the distance during a camera pan.

Be ready, both tutorials coming out this week — lots of new tips!

POSTED:
6 years ago