Integrating stock footage with 3D renders can help sell the realism of otherwise plain 3D rendering but compositing 2D stock footage with 3D renders can be challenging. Especially when you want 2D Elements like fire or smoke to exist in the same space as the 3D renders instead of simply comping them on top or behind.
Depth Compositing is one answer that allows you to control where 2D objects appear in the depth of your 3D rendering. Basically this method allows parts of your 3D render to be in front and behind your 2D Footage.
Does this even make sense? Just watch the video, it’s got Sam in it and a parking garage! One of them charges quarters for every 15 minutes and the was free!
The 3D was created in 3D Max using Rayfire. I’ll be making a more detailed tutorial as well! I’m really trying to make more short tutorials like this so people can get to helpful tips fast!
NOTE: Z-Passes can be generated automatically in a 3D Program when rendering.
I had this crazy idea to see if people on Video Copilot wanted help create some stuff for an new tutorial about an alien planet that may or may not resemble the one from the upcoming Prometheus film.
Basically we filmed a short scene where Sam is running from some destruction followed by really bad things and one of the shots we need is the one above. As scary as the palm trees look, I was hoping to replace with some mountains and dark sky and something inspired by the Prometheus film to help complete the world.
Now, if I had a little bit of help doing the background I could start working on the other stuff and we’ll just make it a lot better! Plus it would be fun to bring the community together participate in the tutorials, right? Of course your name in the credit and we will even feature some of the best ones on the site for all to see. Plus if you help, I might be able to get this thing done sometime this year!
– Replace everything above the horizon like sky and mountains of a desolate planet.
– Design at HD or larger
– I’d like to keep the blue tones for the foreground
– Post a link to your work when you are finished.
– Have fun and be...
Using various roto and split-screen effects we transformed a two-man SWAT team into a full squad for this demo scene. Sam Loya reprises his role as the “guy who probably gets killed”, in this exciting industrial saga. The main goal of this scene was to film everything as if we had a dozen guys instead […]