Back in March of 2009, I started filming a trailer/promo for Action Essentials to show off the new elements. Fun idea, Red camera, fake guns, so we started shooting as fast as we could but sadly, we didn’t have enough time to finish before the product launch. So it was left behind in the dust.
Now it almost feels vintage but there was a clip that somewhat relevant to the recent Machine Gun tutorial so I decided to release the unfinished scene for whatever it’s worth. (Gun still has orange tip… NICE!)
In this tutorial we will create a particle system for emitting specific particles based on a surface type. For example, when the emitter is on the ground we see dirt chunks and when it touches the water we see water splashes. This technique is easy to setup and can be used for motion graphics situations that require dynamic particles types that would be difficult to hand-animate.
The project files contains the expressions and some sample footage to start understanding the concept. For high-resolution footage elements, please check out Action Essentials 2 from our products page!
Side Note: If you use multiple elements from Action Essentials 2, you can create more random effects, like this.
In this exciting new tutorial we will cover a complete workflow from 3Ds Max to After Effects for this exciting shot from our Demon Cam iPhone promo. A fast-45 minutes includes tips for fracturing geometry with Rayfire and creating the shatter simulation, then compositing a Z-pass in After Effects with DOF and Optical Flares.