As I slowly emerge from the intense world of development, exciting things happening across the board. Our upcoming plug-in Element 3D, continues to render impressive images from within After Effects, like the one above. Things are definitely getting sweeter everyday.
In this tutorial we will go beyond basic keying techniques with new tips to help preserve small details like dirt and reflections. This tutorial covers several topics including a brand new method for green spill suppression, compositing with 32bpc, adding reactive lighting, camera shake, color correction and more!
It’s true, I’ve been holding out on you and it’s killing me too!! I decided to develop a few (and by “few” I mean awesome) additional features for Element 3D that were not originally planned but are well worth it. Like this 3D shading effect that adds real depth to each object. I want this plug-in to go BEYOND your expectations as it has already surpassed mine.
The above image was created entirely with Element 3D (screenshot), taking advantage of the impressive render speeds and powerful shading engine. This is an robust system that mimics many attributes of a true Global Illumination render engine at a fraction of the time.
I’m pleased to tell you that the graphics card requirements have NOT changed from our original expectations so even decent cards from the last couple of years will work great. We recommend at least a 512 MB of vRam using an Nvidia or ATI graphics cards but a 1GB card will allow greater flexibility.
Thank you for your patience and please stay tuned for official updates and in-depth demonstrations of new features. Believe me, there are some big surprises ahead… I can’t tell you everything YET. Even though I really want... READ MORE
Creating particles in After Effects is awesome! We have all used Particular and Particle world but why not combine those particles with some real ones! Sometimes you need to create elements that are so complex and organic that you are better off taking out the camera and making a mess. In this example we use […]