When you want to make an epic trailer, like the one we have been talking about for months, you need some footage of a camera flying through the mountains. It’s pretty much a requirement. For this shot we bought some nice stock footage of a camera fly-through but we wanted to add a little more evil to the countryside. So we used a 3D camera track and added a matte painting of some jagged mountains and even used particular to build a spooky evil Myst across the land. The great thing about this promo we are making is the wide variety of shots and techniques needed to finish each shot so expect some expansive tutorials and information. More to come soon!
May 31st, 2011
I'm Sorry Shape Layers! I love you!
I must confess… I was never a big fan of shape layers… we just didn’t get along. I was used to using masks but suddenly (around AE CS3) the same mask tool began creating Red vector shapes. At first, they seemed cool enough but after accidentally adding shape layers to my comps, instead of masks, I lashed […]
Visualization Experiment and new Renders
Just playing around with a new After Effects experiment without using any 3rd Party plug-ins! I need to refine some parts of the effect but I really want to make a tutorial for it ASAP! Here are some other projects you may have missed! Using Element 3D bump mapping to create some Gold coins and […]
New Tutorial: Realistic Rain Drop FX!
In this tutorial we’ll use After Effects to create a realistic water effect without any 3rd party plug-ins! Great for adding atmosphere to a rainy scene or title. This effect is fully customization and can be used to create many cool FX! In this tutorial: Create a dripping water displacement map Simulate realistic camera DOF […]
What is this thing! I’ve basically combined a bunch of stuff into one experiment! I might have been inspired by the amazing planet explosions from The Force Awakens but wanted to see if I could get a cool version inside Element 3D. Few Notes on this experiment; I added smoke elements, shockwaves using CC Sphere, and even […]