The wire monster is back… but this time it’s personal. Not really, but my goal was to create a material that was somewhat translucent or plastic. I don’t know why I have been experimenting so much but I REALLY don’t know why I even post it. Oh well.
For the technical folks, I used a light material blended with a reflective material instead of sss. About 2 min to render at 1K rez.
Good news, the Payment Plan tutorial is now online!
In this in-depth 30-minute tutorial, we will be adding suspended glass into a live action shot using a 3D program. This technique can be used to combine many types of 3D element or layers for infinite creative possibilities.
I’d also like to thank our new hosting partner JX2 media for their great support and service as our tutorial demand has increased. So if you are looking for a high-level hosting service be sure to check them out.
Slow news day I guess but here is another experimental project I’ve been working on. It was created in 3D max with a particle system randomly positioning the spikes. Rendered with V-Ray.
In this EXCITING new tutorial we’ll learn a powerful method for casting realistic shadows with Particular. At first we will setup a simple scene using a custom sprite and then dive in to creating the Shadow illusion. I even included a quick demo showing you how I created the future balls in 3D Max.
This handy technique finally offers a simple way to create nice looking shadows for the things your already create with Particular with an added level of realism. The shadows are dynamic and fully customizable for hard or soft looking results. I hope this helps some of you out, I know it has been a great addition to my work.
The project file is available to download using AE CS4 & Particular 2.