So… I spent some more time playing with the CC Ball Action effect to create a logo reveal. I think there is a lot of possibilities with this plug-in and to simplify one step, we even created a quick script that offsets the layers. In this example I used the Card Wipe filter to animate the logo on after the Ball Action animation.
This example does demonstrate that the animating pattern of the “balls” can be any shape to fit your design. Still working on the tutorial, until then!
So I spent a few hours today experimenting with various effects and the idea of mixing Jolly-Ranchers with water to create a delicious fruit drink when I came across an interesting technique using CC Ball Action. This one technique can be used to create many different styles of dispersion and you don’t need any 3rd party plug-ins! I will be talking about this technique in my next tutorial along with the many creative ways it can be used. Stay Tuned!
Gkaster just posted a very inspirational spot using Cinema 4D, After Effects and our own Optical Flares Plug-in. Great work with close attention to the little details… who knows, maybe we can convince him to give us a little breakdown of some of the creative work.
What’s up! Anyone notice how sad particles look when they are played against slow piano music? Well here is a test I did using CC Particle World linked to a 3D NULL! I used several copies featuring different settings to serve as the smoke particles and the light debris. I think CC Particle World has great potential to create amazing particles but it may take a little more work when compared to Particular.
Another cool tip: Once I completed the particle animation, I put the comp in a new comp and slowed it down 200% so the particle movement is slower and also more depressing in a happy good way!
Now close your eyes… and imagine what it would like with some Optical Flares!
Creating particles in After Effects is awesome! We have all used Particular and Particle world but why not combine those particles with some real ones! Sometimes you need to create elements that are so complex and organic that you are better off taking out the camera and making a mess. In this example we use […]