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	<title>Comments on: NEW TUTORIAL: Scene Re-Lighting</title>
	<atom:link href="http://www.videocopilot.net/blog/2009/08/new-tutorial-scene-re-lighting/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.videocopilot.net/blog/2009/08/new-tutorial-scene-re-lighting/</link>
	<description>A Blog by Andrew Kramer</description>
	<lastBuildDate>Sat, 20 Mar 2010 08:25:22 -0700</lastBuildDate>
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		<title>By: jeff</title>
		<link>http://www.videocopilot.net/blog/2009/08/new-tutorial-scene-re-lighting/comment-page-2/#comment-182268</link>
		<dc:creator>jeff</dc:creator>
		<pubDate>Sat, 27 Feb 2010 17:03:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.videocopilot.net/blog/?p=1332#comment-182268</guid>
		<description>very very cool tutorial and great plugin but it is no longer downloadable in the homepage ! Do you know where to find it ?</description>
		<content:encoded><![CDATA[<p>very very cool tutorial and great plugin but it is no longer downloadable in the homepage ! Do you know where to find it ?</p>
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		<title>By: cervelo</title>
		<link>http://www.videocopilot.net/blog/2009/08/new-tutorial-scene-re-lighting/comment-page-2/#comment-161375</link>
		<dc:creator>cervelo</dc:creator>
		<pubDate>Fri, 11 Sep 2009 12:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.videocopilot.net/blog/?p=1332#comment-161375</guid>
		<description>Great tutorial, great plug-in.
One problem: if I parent a light to a Null to make, for instance, revolve the light in circle, Normality doesn&#039;t detect the absolute position of the light but that relative to the Null, so no movement at all. This happens also with other plugins, Particular with the Orient to Motion option, for instance. So, is there a way to &quot;bake&quot; the movements of an object parented to a Null?</description>
		<content:encoded><![CDATA[<p>Great tutorial, great plug-in.<br />
One problem: if I parent a light to a Null to make, for instance, revolve the light in circle, Normality doesn&#8217;t detect the absolute position of the light but that relative to the Null, so no movement at all. This happens also with other plugins, Particular with the Orient to Motion option, for instance. So, is there a way to &#8220;bake&#8221; the movements of an object parented to a Null?</p>
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		<title>By: Jamie Neubert</title>
		<link>http://www.videocopilot.net/blog/2009/08/new-tutorial-scene-re-lighting/comment-page-2/#comment-160090</link>
		<dc:creator>Jamie Neubert</dc:creator>
		<pubDate>Wed, 02 Sep 2009 15:33:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.videocopilot.net/blog/?p=1332#comment-160090</guid>
		<description>If I was a water blob, that&#039;s not where i would be xD. Made me laugh.
And nice tutorial :). But where are your &quot;quick tutorials&quot; gone to? They were also nice. Not that i&#039;m suggesting your long tuts are bad xD</description>
		<content:encoded><![CDATA[<p>If I was a water blob, that&#8217;s not where i would be xD. Made me laugh.<br />
And nice tutorial <img src='http://www.videocopilot.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . But where are your &#8220;quick tutorials&#8221; gone to? They were also nice. Not that i&#8217;m suggesting your long tuts are bad xD</p>
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		<title>By: Daniel</title>
		<link>http://www.videocopilot.net/blog/2009/08/new-tutorial-scene-re-lighting/comment-page-2/#comment-159823</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Tue, 01 Sep 2009 13:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.videocopilot.net/blog/?p=1332#comment-159823</guid>
		<description>&quot;Can anybody explain the blur problem you seem to have encountered during the meeting in LA ?&quot;

I&#039;d love to know too :)</description>
		<content:encoded><![CDATA[<p>&#8220;Can anybody explain the blur problem you seem to have encountered during the meeting in LA ?&#8221;</p>
<p>I&#8217;d love to know too <img src='http://www.videocopilot.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Andrew Kramer</title>
		<link>http://www.videocopilot.net/blog/2009/08/new-tutorial-scene-re-lighting/comment-page-2/#comment-159637</link>
		<dc:creator>Andrew Kramer</dc:creator>
		<pubDate>Mon, 31 Aug 2009 01:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.videocopilot.net/blog/?p=1332#comment-159637</guid>
		<description>@ X-Dim: This is from my most recent post:
_________________________
I noticed a few people confusing the idea of UV texture re-mapping and Normal Map re-lighting so I wanted to make sure people understand both concepts and possibly how they can be used together. In a 3D nut shell, UV Mapping allows texture replacing and Normal Maps allow surface 3D re-lighting.

Mylenium published a very detailed outline of UV map integration with a plug-in called RE:Map that allows After Effects to adjust texture positions.

Maltaannon demystified this concept and also created a very clever preset called â€œYouveelizerâ€ ($29 CS4 Only) that also uses UV passes to adjust the bitmap textures of a 3D render in AE.

The Re:VisionFX plug-in Re:Map costs a bit more at $149.95 although it does work with earlier versions of After Effects.
_________________________

Stefan, the developer of Normality published this plug-in about 3 years ago for sale and made it available for free about 6 months ago. I would hope people appreciate how much work he has put into the product over the years and especially now as a free tool for the community...</description>
		<content:encoded><![CDATA[<p>@ X-Dim: This is from my most recent post:<br />
_________________________<br />
I noticed a few people confusing the idea of UV texture re-mapping and Normal Map re-lighting so I wanted to make sure people understand both concepts and possibly how they can be used together. In a 3D nut shell, UV Mapping allows texture replacing and Normal Maps allow surface 3D re-lighting.</p>
<p>Mylenium published a very detailed outline of UV map integration with a plug-in called RE:Map that allows After Effects to adjust texture positions.</p>
<p>Maltaannon demystified this concept and also created a very clever preset called â€œYouveelizerâ€ ($29 CS4 Only) that also uses UV passes to adjust the bitmap textures of a 3D render in AE.</p>
<p>The Re:VisionFX plug-in Re:Map costs a bit more at $149.95 although it does work with earlier versions of After Effects.<br />
_________________________</p>
<p>Stefan, the developer of Normality published this plug-in about 3 years ago for sale and made it available for free about 6 months ago. I would hope people appreciate how much work he has put into the product over the years and especially now as a free tool for the community&#8230;</p>
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		<title>By: X-Dim</title>
		<link>http://www.videocopilot.net/blog/2009/08/new-tutorial-scene-re-lighting/comment-page-2/#comment-159635</link>
		<dc:creator>X-Dim</dc:creator>
		<pubDate>Mon, 31 Aug 2009 01:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.videocopilot.net/blog/?p=1332#comment-159635</guid>
		<description>Like a month ago I saw in maltaannon&#039;s site his &quot;Youveelizer&quot; plugin. Is actually the same thing but cost $30 bucks. and still has some, so I gonna try this free plugin instead of. Thaks Andrew you save me $30. But I don&#039;t think Jerzy is laughing right now.</description>
		<content:encoded><![CDATA[<p>Like a month ago I saw in maltaannon&#8217;s site his &#8220;Youveelizer&#8221; plugin. Is actually the same thing but cost $30 bucks. and still has some, so I gonna try this free plugin instead of. Thaks Andrew you save me $30. But I don&#8217;t think Jerzy is laughing right now.</p>
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		<title>By: sekunda</title>
		<link>http://www.videocopilot.net/blog/2009/08/new-tutorial-scene-re-lighting/comment-page-2/#comment-159612</link>
		<dc:creator>sekunda</dc:creator>
		<pubDate>Sun, 30 Aug 2009 15:08:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.videocopilot.net/blog/?p=1332#comment-159612</guid>
		<description>Hi Andrew! If you want normals with antialising i suggest you try this: (3ds max)

1. Switch renderer to mental ray
2. In material editor, make &quot;mental ray&quot; shader
3. Choose &quot;ambient/reflective occlusion (base)&quot; to &quot;surface&quot; slot.
4. To &quot;type&quot;, switch 0 to 3.
5. Check &quot;return occlusion in alpha&quot; if you feel need to ambient occlusion too (it will created to alpha in same rendering time).
6. Assign the shader to all your scene objects

Using this method, you dont need to render pass two times bigger and you get ao in same pass (alpha). For better guality, you might want adjust samples and max distance.</description>
		<content:encoded><![CDATA[<p>Hi Andrew! If you want normals with antialising i suggest you try this: (3ds max)</p>
<p>1. Switch renderer to mental ray<br />
2. In material editor, make &#8220;mental ray&#8221; shader<br />
3. Choose &#8220;ambient/reflective occlusion (base)&#8221; to &#8220;surface&#8221; slot.<br />
4. To &#8220;type&#8221;, switch 0 to 3.<br />
5. Check &#8220;return occlusion in alpha&#8221; if you feel need to ambient occlusion too (it will created to alpha in same rendering time).<br />
6. Assign the shader to all your scene objects</p>
<p>Using this method, you dont need to render pass two times bigger and you get ao in same pass (alpha). For better guality, you might want adjust samples and max distance.</p>
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		<title>By: Stefan Minning</title>
		<link>http://www.videocopilot.net/blog/2009/08/new-tutorial-scene-re-lighting/comment-page-2/#comment-159603</link>
		<dc:creator>Stefan Minning</dc:creator>
		<pubDate>Sun, 30 Aug 2009 12:59:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.videocopilot.net/blog/?p=1332#comment-159603</guid>
		<description>@Erik Ekholm: That can only be explained by pure coincidence. 
Normality is not only not aware not Invigorator, it has not even been tested in this combination.

Cool that you&#039;re getting good results this way, but Normality definitely is not doing anything fancy behind the scenes to make this work.</description>
		<content:encoded><![CDATA[<p>@Erik Ekholm: That can only be explained by pure coincidence.<br />
Normality is not only not aware not Invigorator, it has not even been tested in this combination.</p>
<p>Cool that you&#8217;re getting good results this way, but Normality definitely is not doing anything fancy behind the scenes to make this work.</p>
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