You may have thought we forgot about a free plug-in we were developing last year. Well we didn’t forget, we just had other things to focus on. However, I’ve been finalizing this matte-generating and refining tool and it’s release is imminent.
This plug-in isn’t going to make people like you but it will certainly help with your matte adjusting needs. Oh, and people will like you more too!
For anyone using CC Particle World instead of Particular, you may know that Particular’s Turbulent Field is not available. This feature allows random 3D displacement of a particles position. A similar effect can be achieved with Particle World by adding a TURBULENT DISPLACE effect. It works best with smaller particle and it has some limitations because it is only 2D but it is a nice way to get away from “perfect” particle movement.
A long time ago, I made a tutorial on simulating reflections over a watery surface which I had to revisit recently. I cleaned the project up a bit and now you can use it as a template with your own video. Play around with the displacement map and you can get some interesting results.
Here’s another test using some recycled graphics In this example the layers rotate around the middle of each piece, instead of the center of the comp as in the previous example. This makes each piece seem self-contained as if rotating in mid-air. The process is definitely the most interesting part of this experiment, I can’t wait to show you.
I’ve also simplified this technique so that setup can be done in only a couple of minutes. That’s exciting!
Stay tuned for more details.