Quick Matte

You may have thought we forgot about a free plug-in we were developing last year. Well we didn’t forget, we just had other things to focus on. However, I’ve been finalizing this matte-generating and refining tool and it’s release is imminent.

This plug-in isn’t going to make people like you but it will certainly help with your matte adjusting needs. Oh, and people will like you more too!

POSTED:
8 years ago
RECENT POSTS
Atmospheric Re-Entry!
Here is a preview of an animation i’m working on. Playing around with Element 3D and Saber to create the fiery streaks! This past week has been super productive, finishing VFX for Intercept, doing daily renders and preparing for another DMALA meeting in Los Angeles on October 18th. Going to be a blast! Circuit City #Element3D […]
Circuit City
Making circuits! After trying to create something large, I thought I should try to make something small! I started by taking a circuitry texture and placing it on a plane in Element 3D. I used the texture in the Glossiness channel and the reflection channel to give the pathways a metalic look. Next I built the […]
Cloud City
Continuing the Element 3D fun! This started as a desert scene and soon turned into a cloud city! Typical. Part of the fun of these render projects is just creating random stuff and designing without a specific goal. It’s actually been really challenging and exciting to try various techniques. In this scene, I used an aerial […]
My 10 Cloverfield Lane Contribution
Earlier this year I had the chance to work on 10 Cloverfield lane, on this horrifying matte painting and composite. Many image-searches for road kill have scarred my mind! As always it was a pleasure to work with Dan Trachtenberg.     My work on 10 Cloverfield Lane! #nightmares #mattepainting A photo posted by Video Copilot (@andrewkramer) […]
Particle Turbulence

For anyone using CC Particle World instead of Particular, you may know that Particular’s Turbulent Field is not available. This feature allows random 3D displacement of a particles position. A similar effect can be achieved with Particle World by adding a TURBULENT DISPLACE effect. It works best with smaller particle and it has some limitations because it is only 2D but it is a nice way to get away from “perfect” particle movement.

Download Project Comparison

Related Topics:

Fire Title ProjectUses Turbulent displacement
Dark Energy & Electric Energy — Uses Turbulent displacement
Fire Burning Project — Complex Fire Project

Related Tutorials:

Soul Removal Tutorial
Energy Tutorial

POSTED:
8 years ago
PLUG-INS
Reflecting on the Past

A long time ago, I made a tutorial on simulating reflections over a watery surface which I had to revisit recently. I cleaned the project up a bit and now you can use it as a template with your own video. Play around with the displacement map and you can get some interesting results.

Download Project (CS3)

POSTED:
8 years ago
Another Test

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Here’s another test using some recycled graphics 🙂 In this example the layers rotate around the middle of each piece, instead of the center of the comp as in the previous example. This makes each piece seem self-contained as if rotating in mid-air. The process is definitely the most interesting part of this experiment, I can’t wait to show you.

I’ve also simplified this technique so that setup can be done in only a couple of minutes. That’s exciting!

View Sample Video

Stay tuned for more details.

POSTED:
8 years ago
Twitch Feature Requests


We’re not anywhere close to releasing any kind of update for Twitch but I wanted to create a place for you guys to request features for this plug-in. We have a few ideas but it would be great to see what you guys thought.

Thanks!

POSTED:
8 years ago