One of the things I like to do is take something that exists in the real world and try to recreate it digitally. In this example, I extracted the helicopter on the right and replaced it with my helicopter. The key was matching the lighting, color, blur, and grain of the original shot. What is really great about this technique is having a reference for what things are supposed to look like. Then when you are working on a 100% CG shot you will have the proper chops… I mean skills to get it done. These kind of excercises will give you that real world experience needed to become a great compositor.
August 12th, 2008
Here is a preview of an animation i’m working on. Playing around with Element 3D and Saber to create the fiery streaks! This past week has been super productive, finishing VFX for Intercept, doing daily renders and preparing for another DMALA meeting in Los Angeles on October 18th. Going to be a blast! Circuit City #Element3D […]
Making circuits! After trying to create something large, I thought I should try to make something small! I started by taking a circuitry texture and placing it on a plane in Element 3D. I used the texture in the Glossiness channel and the reflection channel to give the pathways a metalic look. Next I built the […]
Continuing the Element 3D fun! This started as a desert scene and soon turned into a cloud city! Typical. Part of the fun of these render projects is just creating random stuff and designing without a specific goal. It’s actually been really challenging and exciting to try various techniques. In this scene, I used an aerial […]
My 10 Cloverfield Lane Contribution
Earlier this year I had the chance to work on 10 Cloverfield lane, on this horrifying matte painting and composite. Many image-searches for road kill have scarred my mind! As always it was a pleasure to work with Dan Trachtenberg. My work on 10 Cloverfield Lane! #nightmares #mattepainting A photo posted by Video Copilot (@andrewkramer) […]