Bridge is Ready

So I’ve modeled the bridge and have the particle dynamics ready as well. Figuring out the dust was tricky though… Here is how it works: particles need to be activated along with the animation. In other words when the bridge falls the dirt and dust needs to dissipate into the air.

Particles can be placed on any 3d surface but to get them to turn into dust as the bridge falls, I’ve set up an operator that checks the speed of the particle. So when the particles are on the bridge they are still, but when the bridge falls the particles fall and begin to pick up speed! Then any particle that is moving will then turn into dust. More testing underway. This is a procedural way to animate effects, instead of keyframing all of these operations they are dynamic instead.
I’ve also got a few holiday tutorials coming, so stay tuned.

POSTED:
9 years ago
RECENT POSTS
I'm Sorry Shape Layers! I love you!
I must confess… I was never a big fan of shape layers…  we just didn’t get along.  I was used to using masks but suddenly (around AE CS3) the same mask tool began creating Red vector shapes. At first, they seemed cool enough but after accidentally adding shape layers to my comps, instead of masks, I lashed […]
Visualization Experiment and new Renders
Just playing around with a new After Effects experiment without using any 3rd Party plug-ins! I need to refine some parts of the effect but I really want to make a tutorial for it ASAP! Here are some other projects you may have missed! Using Element 3D bump mapping to create some Gold coins and […]
New Tutorial: Realistic Rain Drop FX!
In this tutorial we’ll use After Effects to create a realistic water effect without any 3rd party plug-ins! Great for adding atmosphere to a rainy scene or title. This effect is fully customization and can be used to create many cool FX! In this tutorial: Create a dripping water displacement map Simulate realistic camera DOF […]
Destruction Experiment!
What is this thing! I’ve basically combined a bunch of stuff into one experiment! I might have been inspired by the amazing planet explosions from The Force Awakens but wanted to see if I could get a cool version inside Element 3D. Few Notes on this experiment; I added smoke elements, shockwaves using CC Sphere, and even […]
PLUG-INS